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Originally Posted by: Slippery Jim  Hi, can't remember my old login details from the old site so using this shiny new one, I think it was Jason dinalt or something like that
I have a problem with DCG 3.46. (clean install of 4.09m then all patches to 4.10.1m, with HSFX on top)
Installed the HSFX class addon for DCG etc
Selected new campaign in DCG, (DCG replace DGEN, full Auto mode), close DCG, go to IL2, select campaign, all goes ok, IL2 generates first mission. (I tested it ok in FMB) but after this it all goes loopy. Close IL2, reopen DCG, edit campaign then generate new mission. return to IL2, select campaign but when I select FLY all planes (including mine) that arent based off map or seabase based BLOW UP!
So I look at the mission in FMB, and it shows my plane not spawning at the right place (what I consider to be the right place) but away from the airstrip. So I thought maybe DCG is confused where to spawn TAKE OFF points? So I add a set of TAKE OFF coords to airfields.dcg and try that. (in this case an airfield on Goodenough Island in the New Guinea map)
[Vivigani_Airfield] TAKEOFF 363605.09 163947.08 0 0 &0 NORMFLY 365488.08 162028.53 500.00 300.00 &0 NORMFLY 368120.63 161744.44 1000.00 300.00 &0 NORMFLY 373054.30 162397.85 1000.00 300.00 &0 NORMFLY 376425.48 164017.15 1000.00 300.00 &0
But to no avail. Every plane still blows up!
If I am quick I can just catch them on spawn by pressing pause and I get a glimpse of them all spawning together. So I try again with a new mission generation with DCG but no difference, every (take off) plane blows up! And to make things worse, from this point on now any mission generated by DCG cant be opened in FMB, it just loads the map then sits there saying STAND BY
I had another go at generating a campaign, same problem. This time I manually edited the mission using notepad so every plane was air starting and diferent flights were spaced by altitude, and everything went ok.
So what is causing the spawn problem?
Sorry I missed this post until today. This happens because of the fix the modders implemented to hide the coordinates when a user spawns or changes position in a multiple crew aircraft. I did a mod using the class file from 4.10.1 but it requires every player to have it installed. PM if you want the mod. Edited by user Tuesday, January 31, 2012 1:09:39 PM(UTC)
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